Spec Video Games Journalism

Here’s a selection of speculative feature, preview and general video games writing. Most of it is in a traditional, web editorial style with a few bits in a more ranty, personality lead tone.

No One is to Blame for Rockstar’s 100+ Hour Work Weeks. That’s Why They Happened.

An article using my experience in the creative industries to show people that the argument about Rockstar’s 100+ work week quote is far more complicated than just the bosses are awful.

Path of the Scrublord: How Dragon Ball FighterZ Got Me Into Fighting Games

A traditional feature on how DBFZ is a great introduction to fighting games and how it got me into them.

SPLATENDO: Splatoon 2 is the Most Nintendo Game Ever

A feature comparing the typically Nintendo dichotomy of brilliance and bizarre decisions in Splatoon 2.

Titanfall 2: Titanfudge up

A feature with my commentary on how badly EA handled publishing Titanfall 2.

Break Ups vs Wrap Ups: Why YouTubers and Streamers are a thing

An opinion piece that uses my sorrow at the loss of some great YouTube channels to explain to people why YouTubers and Streamers are so successful.

Everything Is Fucked But We Can Make Video Games Better

A personality lead list article, focusing on how we can all make video games a better place for fans and noobs alike.

Don’t re-meet your heroes: Crash Bandicoot Edition

A personality lead feature about my disappointment with the Crash Bandicoot re-master and how getting new versions of things you utterly love can often be worse than nothing.

3 Advertising lessons that traditional brands could learn from Video Games

Combining my Advertising and Video Game knowledge to see what lessons traditional brands could learn from how Video Games market themselves.

The Queue: How to Understand Dickheads in Video Game Communities and Beyond

A social commentary piece framed around the furore over Battlefield V’s decision to put a woman on the cover. Specifically trying to understand how this outrage and these sexist opinions are formed.

8 Things Ubisoft Can Learn From Mario + Rabbids Kingdom Battle

A traditional list article following off the surprise success of M+RKB, talking mainly about what Ubisoft can learn from the experience.

Map my bitch up: The real hero of Breath Of The Wild

A feature discussing the amazing map in BOTW and how it encourages adventure like no game before it.

How mascots became men: Growing up with Video Game protagonists

A personal feature that maps out 20 odd years Video Game protagonist’s maturation against my own.

10 hours in with The Division. An RPG in shooters clothing

A preview of the Division from my first few hours playing.